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Thursday, September 11, 2008
Concept Art/Style Guide
Hooray! First post! Anyway, welcome to Hunger Pains. Now let's get this party started.
Both of these images were concept pieces, the first one coming before the second one. The first image was created when our story was quite different, involving a sawmill and things getting cut in half and all that jazz. The story has been cut down significantly (we removed the forest entirely, staging the entire act inside the town and mainly the girl's house/field), but the image was great for color. The second concept piece was one done later (although the story was changed mid-picture). It helped get a feel for color a bit more, plus it helped me realize how the heck I would render such cartoony characters in 3d. That dragon design isn't final, though the teachers seemed to really like the fire jets and flames and what not.
Both of these images were concept pieces, the first one coming before the second one. The first image was created when our story was quite different, involving a sawmill and things getting cut in half and all that jazz. The story has been cut down significantly (we removed the forest entirely, staging the entire act inside the town and mainly the girl's house/field), but the image was great for color. The second concept piece was one done later (although the story was changed mid-picture). It helped get a feel for color a bit more, plus it helped me realize how the heck I would render such cartoony characters in 3d. That dragon design isn't final, though the teachers seemed to really like the fire jets and flames and what not.
These were both design work. The girl was originally going to be an old lady (when we had more kung-fu old lady jokes), but it was quickly altered for a more favorable "starving Disney princess) look. After that was settled upon, her design came out fairly quickly, with the entire team behind it. Her colors also came out very quickly--whites and blues, to match the sort of greys and blues of the environment (although as an interesting note, she has a VERY similar color scheme to Belle). The lecherous knight is still undecided--the team and I wanted to steer the knight towards the kind of attractively ugly fellow who can look like the biggest douche on the planet. Think Gaston, from Beauty and the Beast. To give you a hint of how this guy acts--massive codpiece.
And finally, a style guide. The team was really asking for this, and it really is important--this way, everyone can just design things to fit the project style rather than design something in their own style and hand it off to me to re-design it. Streamlining the project, man.
In any case, that's all folks.
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